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Hitman: Blood Money is the first Hitman game i have played in the series. Which is strange considering how much of a nerdy gamer i am. This may make the game's story seem a little bit different to me than to others as I've been told by friends that its just like the other Hitman games. However, for a first time experience in Agent 47's shoes i must say so far I'm impressed to a degree. Playing as Agent 47 you have only one thing on your mind, killing your target and collecting that paycheck. The story goes like this...
Agent 47's discovered that his contract agency is steadily becoming targets themselves so he heads to America where he gets paid in straight cash for his jobs. As a total there are 13 levels in Hitman: Blood Money including the training level which is considered the first mission. One thing i have noticed in the story mode as i continue to play all the way through is that the story isn't really something i care a whole lot about. Sure the cut scenes leading into a mission are nice or the fact that the story ties into the game and how it ends is great, but every game has these and i find nothing outstanding in the Hitman storyline. It's very simple: you have a task to do, now go do it so you can upgrade your weapons and body armor only to wreak more havoc on the video game world your slowly being consumed by. I'm not trying to take away from the story of being a Hitman by the name of Agent 47 who is being tracked to be eliminated by a man in a wheel chair in the least, but to me the story mode is not the most important thing in the game. The most important thing in the game you ask? The gameplay.
Here's where Blood Money the game, which is not to be confused by that coaster of an album put out by Mobb Deep recently, truly breaks out and becomes fun. This game is a mix of so many different genres. Its your stealth game while being your “screw this I'm killing em all” game. It's your action adventure game while at the same time being a game of choice.
The Pro's of the game are truly what catch my eye in a single player video game experience, the overall Gameplay. Lo Interactive, the developer of the game, must have had me in mind when they decided to sit down and go “let's make a game where you can take a piece of Fiber Wire and strangle a guy by sneaking up on him but at the same time if your just in a 'i wanna be a bad ass to see how notorious i can make my name' you can instead walk up to the guy take his gun away and then send a bullet of thanks right into him”. Continued on page 2 »
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