Super Paper Mario

posted May 01, 2007 12:00:00 AM CDT | 13 comments

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Knowing that most video gamers today have graduated from the elementary school era of video gaming with Nintendo games and systems, the fact that any Mario titled released today can be labeled ďmust-playĒ may come to a shock to many. But that just shows the longevity and work put in by Mario and his creator that no matter the game or the system, itís an instant must-cop, even in the hip-hop community.

Since his last full release, the Nintendo DSí New Super Mario Bros. (cop this now), Mario returns to a grown-up adventure on the Wii. Unfortunately that means a ton of reading. The fact that itís necessary to establish the story is not an excuse for up to 10 minutes of reading and plot before you actually get to any action. Apparently some new bad ass, Count Bleck, has jumped on the scene thatís even made series villain Bowser squash his beef with the Mario Bros. and Princess Peach to handle Bleck. Although you start out with just Mario, you eventually add Peach and Bowser to your party along with various Pixls that help open up new worlds and moves.

As far as Gameplay, Super Paper Mario is part platformer, part RPG, and part Paper Mario series. That along should make it a good game, but all three components get in the way of each other instead of combining for the ultimate Mario mash-up. Not saying it sucks just doesnít have that epic, all action feel that it should. While the ability to flip from 2D to 3D is a nice gimmick, it really doesnít add that much more to the game. And the Wiiís main advantage over the other next-gen systems, the Wii-moteís controls, go shamefully ignored. Itís worth the play but not a must-own.

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